"Behind the popularity of "The Sheep" monster game: A list of hot topics across the network for the past 10 days"
Recently, one is called"It's a sheep"The elimination mini-game suddenly swept the social network, and its magical gameplay and extremely low pass rate have caused heated discussions across the network. This article will combine the hot topics of the entire network in the past 10 days, analyze the communication logic behind this phenomenon-level game for you through structured data, and take stock of other hot topics during the same period.
1. Popular Game Rankings (September 1-September 10)
Ranking | Game Name | Search index | Main Platforms | Topic Tags |
---|---|---|---|---|
1 | Sheep a sheep | 9,850,000 | WeChat applet | #Sheep Passing Rate# |
2 | Genshin Impact 3.0 | 5,620,000 | All platforms | #Genshin Impact Map# |
3 | Diablo: Immortal | 3,780,000 | Mobile | #Dark mobile game krypton gold# |
2. Disassembly of the phenomenon of "a sheep is a sheep"
This seemingly simple match-three game triggers virality with the following mechanism:
Design Features | Data performance | User feedback keywords |
---|---|---|
Hell level difficulty | Clearance rate <0.1% | Being on top, breaking down, doubting IQ |
Social fission mechanism | More than 2 million shares per day | Ask props and team up to challenge |
Province ranking system | Covering 34 provincial administrative regions | Regional sense of honor, inner volume |
3. Other hot events during the same period
1.Film and television entertainment field
event | Popularity index | Related topics |
---|---|---|
"Hidden in the Dust" is removed from the shelves | 8,950,000 | The survival dilemma of art films |
Wang Xinling's boy phenomenon | 7,620,000 | #Mid-aged Fans Ranking# |
2.Social hot spots
event | Discussion volume | Propagation peak |
---|---|---|
Sichuan earthquake rescue | 68.52 million | September 5 |
Mid-Autumn Festival holiday controversy | 52.13 million | September 8 |
4. Summary of the laws of communication
By analyzing recent hot spots, you can find the followingThree common characteristics:
1.Emotional trigger points are clear: Whether it is the frustration of the game or the empathy of earthquakes, it directly activates the user's desire to express himself
2.The threshold for participation is extremely low: Mini programs are clicked and played, short videos are spread in 15 seconds, meeting the needs of the fragmented era
3.Social currency attributes: All popular content has the value of topic discussion, forming a closed loop of interpersonal communication
The current hotspot cycle displays,Lightweight entertainment contentIt still occupies the mainstream attention, but beware of excessive entertainment squeezing serious topics. It is recommended that content creators balance business value and social responsibility. In terms of mechanism design, they can refer to the addiction model of "Sheep a Sheep", but designs that consume purely user time should be avoided.
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