Why do I have a low rating? Analyze hot topics and players’ pain points in the past 10 days
Recently, the discussion of player ratings in "Honor of Kings" has become a hot topic, with many players complaining that their rating system is unfair. This article combines the hot topic data of the entire network in the past 10 days to analyze the reasons for low ratings and provide structured data reference.
1. Top 5 hot topics in Honor of Kings in the past 10 days

| Ranking | Topic keywords | Number of discussions (10,000) | Main points of dispute |
|---|---|---|---|
| 1 | The scoring system is unfair | 45.6 | MVP algorithm is biased towards KDA |
| 2 | Matching mechanism optimization | 38.2 | ELO mechanism leads to losing streak |
| 3 | New hero exceeds standard | 32.7 | Ji Xiaoman’s winning rate exceeded 55% |
| 4 | Reporting system failure | 28.9 | The penalty rate for actor players is only 12% |
| 5 | Skin shrinkage effect | 25.3 | Legend quality downgrade |
2. Six core reasons for low ratings
According to player feedback and data analysis, low ratings are mainly affected by the following factors:
| Influencing factors | Proportion | Specific performance |
|---|---|---|
| Insufficient participation rate | 34.7% | If you do not participate in the tour, your score will be deducted. |
| Low output ratio | 28.5% | The damage of the shooter/mage does not reach 30% of the team's |
| poor economic transformation | 18.2% | Typical situations of high economy and low output |
| More deaths | 12.6% | 0.3 base points will be deducted for each death. |
| Low field of view score | 4.3% | Common deduction items for auxiliary positions |
| Equipment is unreasonable | 1.7% | The system will detect extreme items |
3. Practical techniques for improving ratings
1.Group rhythm control: Based on the characteristics of the hero, tanks are recommended to maintain a team participation rate of 70%+, and assassins need to grasp the key team battle opportunities.
2.Output efficiency optimization: Mage/shooter needs to pay attention to the damage conversion ratio. Every 1000 economy should deal 800+ damage.
3.death avoidance strategies: Among the KDA coefficients, death has the highest weight. Reference formula: Rating = (kills + assists)/Max (death, 1) × economic coefficient.
4.System hidden mechanism: According to the test server data, the following behaviors will receive extra points:
| Bonus points | Bonus points |
|---|---|
| critical control | +0.5~1.2 points |
| Kill with remaining blood | +0.8 points |
| Battle for the Storm Dragon King | +1.5 points |
4. Comparison of real cases among players
The following is a comparison of data from two typical games (data source: NGA player community):
| Player A (Rating 4.8) | Player B (rating 9.2) |
|---|---|
| Record: 5/3/7 | Record: 3/1/11 |
| Damage accounts for 18% | Damage accounts for 22% |
| 53% participation rate | 82% participation rate |
| Economic injury to injury ratio 0.6 | Economic injury ratio 0.9 |
Visible through the data,The scoring system focuses more on the quality of combat participation rather than simply the number of kills.. Although Player B had fewer kills, he received an excellent rating through higher team contribution.
5. The latest official adjustments
According to the King’s Camp announcement, the scoring system will be optimized in the S35 season:
1. increaseStrategic Behavior Assessment: Behaviors such as line containment and vision control will be included in the calculation
2. AdjustmentPosition weight coefficient: The jungle position reduces the death penalty, and the auxiliary position increases the proportion of vision score.
3. NewBattlefield moment recognition: Extra points will be awarded for key group starting, extreme guarding and other behaviors
It is recommended that players continue to pay attention to version updates and adjust their game strategies in a timely manner. Remember,High rating = high participation + high efficiency + low errorscomprehensive expression.
check the details
check the details